/*
 * $PSLibId: Run-time Library Release 4.6$
 */

/*
 *	gtereg_s.h
 *	Copyright(C) 1998 Sony Computer Entertainment Inc.
 *	All rights reserved.
 */

/*
 * GTE data registers
 */
#define C2_VXY0		R0
#define C2_VZ0		R1
#define C2_VXY1		R2
#define C2_VZ1		R3
#define C2_VXY2		R4
#define C2_VZ2		R5
#define C2_RGB		R6
#define C2_OTZ		R7

#define C2_IR0		R8
#define C2_IR1		R9
#define C2_IR2		R10
#define C2_IR3		R11
#define C2_SXY0		R12
#define C2_SXY1		R13
#define C2_SXY2		R14
#define C2_SXYP		R15

#define C2_SZ0		R16
#define C2_SZ1		R17
#define C2_SZ2		R18
#define C2_SZ3		R19
#define C2_RGB0		R20
#define C2_RGB1		R21
#define C2_RGB2		R22


#define C2_MAC0		R24
#define C2_MAC1		R25
#define C2_MAC2		R26
#define C2_MAC3		R27
#define C2_IRGB		R28
#define C2_ORGB		R29
#define C2_LZCS		R30
#define C2_LZCR		R31

/*
 * GTE control Registers
 */
#define C2_R11R12	R0
#define C2_R13R21	R1
#define C2_R22R23	R2
#define C2_R31R32	R3
#define C2_R33		R4
#define C2_TRX		R5
#define C2_TRY		R6
#define C2_TRZ		R7

#define C2_L11L12	R8
#define C2_L13L21	R9
#define C2_L22L23	R10
#define C2_L31L32	R11
#define C2_L33		R12
#define C2_RBK		R13
#define C2_GBK		R14
#define C2_BBK		R15

#define C2_LR1LR2	R16
#define C2_LR3LG1	R17
#define C2_LG2LG3	R18
#define C2_LB1LB2	R19
#define C2_LB3		R20
#define C2_RFC		R21
#define C2_GFC		R22
#define C2_BFC		R23

#define C2_OFX		R24
#define C2_OFY		R25
#define C2_H		R26
#define C2_DQA		R27
#define C2_DQB		R28
#define C2_ZSF3		R29
#define C2_ZSF4		R30
#define C2_FLAG		R31
